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Sculpture_Garden v1.11, VR installation, 2017 Sculpture_Garden
v1.11 is the first VR environment I composed
and contains a little of everything. In VR, the artist is
unconstrained by material, gravity, scale, and contiguity,
opening up new possibilities for sculptural forms and
experiences. I transitioned to working mainly in VR as a way
to resolve material and moral conflictions after observing the
enormous amounts of waste generated year after year by the
school of art and as a way of addressing the body, its
limitations and impending obsolescence. This Sculpture Garden
is populated with a mixture of objects and entities, some
'found' and manipulated 3D objects, some sculpted in Oculus
Medium and modeled in Blender. I was thinking of a space like
Storm King where you wander through the park and encounter
various large sculptures and installations, but in this VR
garden the works are on architectural and geological scales,
some the size of skyscrapers and mountains. Discorporated, the
visitor may pass into and through the gargantuan artworks,
allowing for a perspective impossible with solid, physical
objects "IRL". |